{"id":55886,"date":"2022-09-30T08:45:20","date_gmt":"2022-09-30T13:45:20","guid":{"rendered":"https:\/\/producelikeapro.com\/blog\/?p=55886"},"modified":"2022-09-30T08:45:20","modified_gmt":"2022-09-30T13:45:20","slug":"fiinishing-move-gamesoundcon","status":"publish","type":"post","link":"https:\/\/producelikeapro.com\/blog\/fiinishing-move-gamesoundcon\/","title":{"rendered":"Finishing Move to give Keynote Speech at GameSoundCon 2022"},"content":{"rendered":"<div id=\"produ-3258601291\" class=\"produ-leaderboard-placement produ-entity-placement\" style=\"margin-left: auto;margin-right: auto;text-align: center;margin-bottom: 30px!important;\"><script async=\"async\" src=\"https:\/\/securepubads.g.doubleclick.net\/tag\/js\/gpt.js\"><\/script>\n<script> var googletag = googletag || {}; googletag.cmd = googletag.cmd || [];<\/script>\n<div id=\"gpt-ad-2280359385426-0\">\n  <script>\n\tgoogletag.cmd.push(function() {\n\t\t\t\tgoogletag.defineSlot( '\/21927241144\/728x90-Leaderboard', [728,90], 'gpt-ad-2280359385426-0' )\n\t\t.addService(googletag.pubads());\n\t\t\t\twindow.advadsGamEmptySlotsTimers = window.advadsGamEmptySlotsTimers || {};\n\t\tconst timers                     = window.advadsGamEmptySlotsTimers;\n\n\t\ttimers['gpt-ad-2280359385426-0'] = setTimeout( function () {\n\t\t\tconst id = 'gpt-ad-2280359385426-0';\n\t\t\tdocument.dispatchEvent( new CustomEvent( 'aagam_empty_slot', {detail: id} ) );\n\t\t\tdelete ( timers[id] );\n\t\t}, 1000 );\n\n\t\tif ( typeof window.advadsGamHasEmptySlotListener === 'undefined' ) {\n\t\t\tgoogletag.pubads().addEventListener( 'slotRequested', function ( ev ) {\n\t\t\t\tconst id = ev.slot.getSlotElementId();\n\t\t\t\tif ( typeof timers[id] === 'undefined' ) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tclearTimeout( timers[id] );\n\t\t\t\ttimers[id] = setTimeout( function () {\n\t\t\t\t\tdocument.dispatchEvent( new CustomEvent( 'aagam_empty_slot', {detail: id} ) );\n\t\t\t\t\tdelete ( timers[id] );\n\t\t\t\t}, 2500 );\n\t\t\t} );\n\t\t\tgoogletag.pubads().addEventListener( 'slotResponseReceived', function ( ev ) {\n\t\t\t\tconst id = ev.slot.getSlotElementId();\n\t\t\t\tif ( typeof timers[id] !== 'undefined' ) {\n\t\t\t\t\tclearTimeout( timers[id] );\n\t\t\t\t\tdelete ( timers[id] );\n\t\t\t\t}\n\t\t\t\tif ( ! ev.slot.getResponseInformation() ) {\n\t\t\t\t\tdocument.dispatchEvent( new CustomEvent( 'aagam_empty_slot', {detail: id} ) );\n\t\t\t\t}\n\t\t\t} );\n\t\t\twindow.advadsGamHasEmptySlotListener = true;\n\t\t}\n\n\t\tgoogletag.enableServices();\n\t\tgoogletag.display( 'gpt-ad-2280359385426-0' );\n\t} );\n  <\/script>\n<\/div>\n<\/div>[vc_row][vc_column][vc_column_text]<strong>Seattle, WA (September 27,<\/strong><span style=\"font-weight: 400;\"><strong> 2022)<\/strong> \u2013 <\/span><a href=\"http:\/\/gamesoundcon.com\"><span style=\"font-weight: 400;\">GameSoundCon<\/span><\/a><span style=\"font-weight: 400;\">, the largest professional conference for video game music and sound design, returns to the Millennium Biltmore Hotel in Los Angeles, on October 25-26. This year\u2019s keynote speech will be given by Brian Trifon and Brian Lee White, founders of <\/span><a href=\"https:\/\/www.finishingmoveinc.com\/\"><span style=\"font-weight: 400;\">Finishing Move<\/span><\/a><span style=\"font-weight: 400;\">, an award-winning production powerhouse specializing in music composition, sound design, and score supervision for video games, ad campaigns, television and film. Finishing Move\u2019s game credit list spans from Borderlands 3, Flight Simulator, Crackdown 3, Halo Wars 2 to Grounded 1.0 which has already proved to be a huge success during the game\u2019s early access launch.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Brian Trifon and Brian Lee White accepted the offer to be this year\u2019s keynote speakers with delight. \u201cWe are thrilled to finally be back in-person at this year&#8217;s GSC. Some of our most meaningful industry and personal connections have been made during GameSoundCon and the convention has always been a highlight of our year. It&#8217;s truly an honor to be delivering this year&#8217;s keynote and we are excited to reconnect with old friends, meet new ones and continue to expand our craft with the amazing game audio community.\u201d<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">GameSoundCon 2022 offers a packed program with sessions covering sound design and technology, music composition for games, game audio studies, dialogue &amp; performance, and spatial audio. Epic-Unreal workshops teach attendees all about MetaSounds and the latest updates in the UE audio engine. Audiokinetic represents with many sessions and workshops about Wwise, from 3D Audio Implementation with Wwise, to Interactive Music Structures and Strategies. Some topical new additions this year include Writing Japanese Video Game Music and Working with Vocalists in an Unfamiliar Language and more.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Conference Founder and Executive Director, Brian Schmidt says: \u201cWe\u2019ve got a great program again this year! There are more than 70 sessions, accessible both in person and online, and the subjects are super compelling: case studies, hands-on wo<\/span><span style=\"font-weight: 400;\">rkshops for Wwise and Unreal, how to compose for specific scenarios, how to compose interactive music, how to produce a motion capture shoot, how to make a<\/span><span style=\"font-weight: 400;\">udio decisions for retro revivals, how to navigate the changing landscape of Spatial Audio, and much more. <\/span><span style=\"font-weight: 400;\">I\u2019m confident<\/span><span style=\"font-weight: 400;\"> both new and returning attendees will walk away with newfound knowledge that is very applicable to their craft and in their jobs.\u201d<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">This year&#8217;s conference culminates with Finishing Move\u2019s Keynote address. Sure to be inspiring and informative, Brian Trifon and Brian Lee White are eager to share their take on the industry as well as experiences and knowledge to help attendees navigate their path in game audio.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">For the complete schedule, please visit: <\/span><a href=\"https:\/\/www.gamesoundcon.com\/schedule\"><span style=\"font-weight: 400;\">https:\/\/www.gamesoundcon.com\/schedule<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><b>GameSoundCon\u2019s EARLY BIRD registration price of $449 has been extended for an extra week and is now available through October 2 (online only access is $125)<\/b><span style=\"font-weight: 400;\">. To register, please go to <\/span><a href=\"https:\/\/www.gamesoundcon.com\/registration\"><span style=\"font-weight: 400;\">www.gamesoundcon.com\/registration<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><b>About GameSoundCon<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Over the past decade, GameSoundCon has grown into the largest professional conference dedicated to game music and sound design and audio for virtual reality. It is the leading resource for sound designers and composers from Film, TV, music or other traditional media who are looking to widen their skills when it comes to composing music for games, and for experienced game audio professionals who want to learn more about Virtual Reality, Augmented Reality, and stay on the cutting edge.<\/span><\/p>\n<div class=\"text-left\" align=\"left\"><\/div>\n[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][\/vc_column][\/vc_row]\n","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_column_text]Seattle, WA (September 27, 2022) \u2013 GameSoundCon, the largest professional conference for video game music and sound design, returns to the Millennium Biltmore Hotel in Los Angeles, on October 25-26. This year\u2019s keynote speech will be given by Brian Trifon and Brian Lee White, founders of Finishing Move, an award-winning production powerhouse specializing in music&hellip;<\/p>\n","protected":false},"author":18,"featured_media":55888,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[12176],"tags":[],"class_list":["post-55886","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Finishing Move to give Keynote Speech at GameSoundCon 2022 - Produce Like A Pro<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/producelikeapro.com\/blog\/fiinishing-move-gamesoundcon\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Finishing Move to give Keynote Speech at GameSoundCon 2022 - Produce Like A Pro\" \/>\n<meta property=\"og:description\" content=\"[vc_row][vc_column][vc_column_text]Seattle, WA (September 27, 2022) \u2013 GameSoundCon, the largest professional conference for video game music and sound design, returns to the Millennium Biltmore Hotel in Los Angeles, on October 25-26. 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